Faction System

More coming but player stuff first.

Status
Every Faction has a certain amount of reputation based on what they do and this is reflected by their Status. Every time a Faction completes a noteworthy task their status changes, ideally to the better. By and large Status is handled like spending XP. For every noteworthy success a point is gained and every five points increases the Faction's status by one level. Of course if there's a botch points may be lost. Additionally the number of points in question is usually 1 point but truly epic events can merit more at the DM's discretion.

The strength of a Faction's Status is treated just like any other Skill's Dice Pool. Members of the Faction on business for their group will occasionally roll their Faction's Status, along with their own Traits, to determine an outcome. For example, a representative of a Mercenary Company may open contract negotiations begining an Intrigue Contest. She would then roll the Company's Status dice together with her own Mind dice as a single Dice Pool in an attempt to take the Initiative at negotiations.

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